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Stefan cel Mare
University of Suceava
Faculty of Electrical Engineering and
Computer Science
13, Universitatii Street
Suceava - 720229
ROMANIA

Print ISSN: 1582-7445
Online ISSN: 1844-7600
WorldCat: 643243560
doi: 10.4316/AECE


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2017-Jun-14
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2017-Feb-16
With new technologies, such as mobile communications, internet of things, and wide applications of social media, organizations generate a huge volume of data, much faster than several years ago. Big data, characterized by high volume, diversity and velocity, increasingly drives decision making and is changing the landscape of business intelligence, from governments to private organizations, from communities to individuals. Big data analytics that discover insights from evidences has a high demand for computing efficiency, knowledge discovery, problem solving, and event prediction. We dedicate a special section of Issue 4/2017 to Big Data. Prospective authors are asked to make the submissions for this section no later than the 31st of May 2017, placing "BigData - " before the paper title in OpenConf.

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IoT is a new emerging technology domain which will be used to connect all objects through the Internet for remote sensing and control. IoT uses a combination of WSN (Wireless Sensor Network), M2M (Machine to Machine), robotics, wireless networking, Internet technologies, and Smart Devices. We dedicate a special section of Issue 2/2017 to IoT. Prospective authors are asked to make the submissions for this section no later than the 31st of March 2017, placing "IoT - " before the paper title in OpenConf.

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  3/2011 - 17

Applying of an Ontology based Modeling Approach to Cultural Heritage Systems

POPOVICI, D.-M. See more information about POPOVICI, D.-M. on SCOPUS See more information about POPOVICI, D.-M. on IEEExplore See more information about POPOVICI, D.-M. on Web of Science, BOGDAN, C.-M. See more information about  BOGDAN, C.-M. on SCOPUS See more information about  BOGDAN, C.-M. on SCOPUS See more information about BOGDAN, C.-M. on Web of Science, POLCEANU, M. See more information about  POLCEANU, M. on SCOPUS See more information about  POLCEANU, M. on SCOPUS See more information about POLCEANU, M. on Web of Science, QUERREC, R. See more information about QUERREC, R. on SCOPUS See more information about QUERREC, R. on SCOPUS See more information about QUERREC, R. on Web of Science
 
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Download PDF pdficon (1,329 KB) | Citation | Downloads: 890 | Views: 2,418

Author keywords
artificial intelligence, computer science, information system, virtual reality

References keywords
virtual(16), heritage(8), modeling(7), cultural(7), systems(6), semantic(6), reality(6), ontology(6), environments(6)
Blue keywords are present in both the references section and the paper title.

About this article
Date of Publication: 2011-08-31
Volume 11, Issue 3, Year 2011, On page(s): 105 - 110
ISSN: 1582-7445, e-ISSN: 1844-7600
Digital Object Identifier: 10.4316/AECE.2011.03017
Web of Science Accession Number: 000296186700017
SCOPUS ID: 80055093484

Abstract
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Full text preview
Any virtual environment (VE) built in a classical way is dedicated to a very specific domain. Its modification or even adaptation to another domain requires an expensive human intervention measured in time and money. This way, the product, that means the VE, returns at the first phases of the development process. In a previous work we proposed an approach that combines domain ontologies and conceptual modeling to construct more accurate VEs. Our method is based on the description of the domain knowledge in a standard format and the assisted creation (using these pieces of knowledge) of the VE. This permits the explanation within the virtual reality (VR) simulation of the semantic of the whole context and of each object. This knowledge may be then transferred to the public users. In this paper we prove the effectiveness of our method on the construction process of an VE that simulates the organization of a Greek-Roman colony situated on the Black Sea coast and the economic and social activities of its people.


References | Cited By  «-- Click to see who has cited this paper

[1] B. Szasz, A. Saraniva, K. Bognar, M. Unzeitig, M. Karjalainen, Cultural Heritage on the Semantic Web the Museum24 project, [Online] Available: Temporary on-line reference link removed - see the PDF document

[2] Y. Liu, C. Xu, Q.Zhang, Y. Pan, "Ontology Based Semantic Modeling for Chinese Ancient Architectures", American Association for Artificial Intelligence, pp. 1808-1813, 2006.

[3] C. Ghiselli, A. Trombetta, L. Bozzato, E. Binaghi, "Semantic Web Meets Virtual Museums: The Domus Naturae Project", in Proc. ICHIM05 Conference, Paris, France, September, 2005.

[4] O. Eide, A. Felicetti, C. E. Ore, A. Dandrea, J. Holmen, "Encoding Cultural Heritage Information for the SemanticWeb", Procedures for Data Integration through CIDOC-CRM Mapping, EPOCH Conference on Open Digital Cultural Heritage Systems, D. Arnold, F. Niccolucci, D. Pletinckx, L. Van Gool (Editors), pp. 1-7, 2008.

[5] O. De Troyer, F. Kleinermann, B. Pellens, W. Bille, "Conceptual Modeling for Virtual Reality", In Tutorials, Posters, Panels and Industrial Contributions of The Twenty-Sixth International Conference on Conceptual Modeling - ER 2007, Auckland, New Zealand, Conferences in Research and Practice in Information Technology (CRPIT), J. Grundy, S. Hartmann, H. Alberto, F. Laender, L. Maciaszek and J.F. Roddick, Eds., Vol. 83, 2007.

[6] D. Arnold, A. Day, J. Glauert, S. Haegler, V. Jennings, B. Kevelham, R. Laycock, N. Magnenat-Thalmann, J. Maim, D. Maupu, G. Papagiannakis, D. Thalmann, B. Yersin and K. Rodriguez-Echavarria, "Tools for Populating Cultural Heritage Environments with Interactive Virtual Humans", NO : EPOCH Conference on Open Digital Cultural Heritage Systems, D. Arnold, F. Niccolucci, D. Pletinckx, L. Van Gool (Editors), 2008.

[7] J. Maim, S. Haegler, B. Yersin, P. Miller, D. Thalmann, L. Van Gool, "Populating Ancient Pompeii with Crowds of Virtual Romans", In 8th International Symposium on Virtual Reality, Archeology and Cultural Heritage - VAST, 2007.

[8] A. Bogdanovych, J. A. Rodriguez, S. Simoff, A. Cohen, C. Sierra, "Developing Virtual Heritage Applications as Normative Multiagent Systems", In Proceedings of the Tenth International Workshop on Agent Oriented Software Engineering (AOSE 2009) at the Eights International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), Budapest, Hungary, pp. 121-132, 2009.

[9] J. Ibanez Martinez, C. Delgado Mata, "A Basic Semantic Common Level for Virtual Environments", The International Journal of Virtual Reality, 5(3), pp. 25-32, 2006.

[10] B. Pellens, O. De Troyer,W. Bille, F. Kleinermann, R. Romero, "An Ontology-Driven Approach for Modeling Behavior in Virtual Environments", R. Meersman et al. (Eds.): OTM Workshops 2005, LNCS 3762, pp. 1215-1224, 2005.

[11] J.-L. Lugrin, M. Cavazza, "Making Sense of Virtual Environments: Action Representation, Grounding and Common Sense", In Proc. of The IUI07, Honolulu, Hawaii, USA, Copyright 2007, ACM 1-59593-481-2/07/0001, pp. 225-234, 2007.
[CrossRef] [SCOPUS Times Cited 44]


[12] D. M. Popovici, Modeling the space in virtual universes, PhD thesis, Politehnica University of Bucharest, Romania, 2004.

[13] C. W. Reynolds, "Flocks, herds and schools: a distributed behavioral model", Computer Graphics (SIGGRAPH87), 21(4), pp. 25-34, 1987

[14] D. M. Popovici, C. M. Bogdan, R. Querrec, "Ontology based modeling of cultural heritage systems", in Proceedings of the 10th International Conference on Development and Application Systems International Conference, Suceava, Romania, ISSN 1844-5039, pp. 376-381, 2010.

[15] C. Masolo, S. Borgo, A. Gangemi, N. Guarino, A. Oltramari, "WonderWeb Deliverable D18. Ontology Library", IST Project 2001-33052 WonderWeb: Ontology Infrastructure for the Semantic Web, 2003.

[16] C. M. Bogdan, "Domain Ontology of the Roman Artifacts found in the Tomis Fortress", in Proceedings of the 2nd International Conference on Knowledge Engineering: Principles and Techniques (KEPT), Cluj-Napoca, Romania, pp. 89-92, 2009.

[17] A. Gangemi and P. Mika, "Understanding the Semantic Web through Descriptions and Situations", International Conference ODBASE03, Italy, Springer, 2003.

[18] A. Gangemi, S. Borgo, C. Catenacci and J. Lehman, "Task taxonomies for knowledge content", Metokis deliverable D07, 2004.

[19] N. Marion, R. Querrec, P. Chevaillier, "Integrating knowledge from virtual reality environments to learning scenario models. A meta-modeling approach", International conference of Computer Supported Education, Lisboa, pp. 254-259, 2009

[20] C. M. Bogdan, D. M. Popovici, "Authoring Tool for Narrative-oriented Educational Virtual Environments Using Ontologies", in Proc. of the 10th Virtual Reality International Conference, Laval, France, ISBN 2-9515730-7-3, EAN 9782951 573079, pp. 109-115, 2008.

[21] Reignier, P., Harrouet, F., Morvan, S., Tisseau, J., and Duval, T. "AReVi: A Virtual Reality Multiagent Platform", J.-C. Heudin (Ed.): Virtual Worlds 98, LNAI 1434, 1998, pp. 229-240.

[22] [Online] Available: Temporary on-line reference link removed - see the PDF document

References Weight

Web of Science® Citations for all references: 0
SCOPUS® Citations for all references: 44 TCR

Web of Science® Average Citations per reference: 0
SCOPUS® Average Citations per reference: 2 ACR

TCR = Total Citations for References / ACR = Average Citations per Reference

We introduced in 2010 - for the first time in scientific publishing, the term "References Weight", as a quantitative indication of the quality ... Read more

Citations for references updated on 2017-12-11 16:17 in 9 seconds.




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Faculty of Electrical Engineering and Computer Science
Stefan cel Mare University of Suceava, Romania


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