|2/2008 - 15|
Efficient Methods for Fast ShadingROMANYUK, A. , HAST, A. , LYASHENKO, Y.
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shading, fast shading, BRDF approximation
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About this article
Date of Publication: 2008-06-02
Volume 8, Issue 2, Year 2008, On page(s): 82 - 85
ISSN: 1582-7445, e-ISSN: 1844-7600
Digital Object Identifier: 10.4316/AECE.2008.02015
Web of Science Accession Number: 000264815000015
SCOPUS ID: 77955624169
On devices without battery consuming and specialized hardware for rendering, it is important to improve the speed and quality so that these methods are suitable for real-time rendering. Furthermore such algorithms are needed on the coming multicore architectures. We show how the methods by Gouraud and Phong, the commonly most used methods for shading, can be improved and made faster for both software rendering as well as simple low energy consuming hardware implementations. Moreover, this paper summarizes the authors' achievements in increasing shading speed and performance and a Bidirectional Reflectance Distribution Function is simplified for faster computing and hardware implementation.
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Faculty of Electrical Engineering and Computer Science
Stefan cel Mare University of Suceava, Romania
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